Darts Checkout Chart: The Finishes Every Player Should Know

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Checkouts win matches. If you play league darts, knowing your finishes means less time doing maths at the oche and more focus on hitting the double. This guide covers the checkouts every player should learn first, and how to practise them.

The basics

  • You must finish on a double, or the bullseye (50).
  • The highest checkout is 170: treble 20, treble 20, bull.
  • Some scores cannot be finished in three darts: 169, 168, 166, 165, 163, 162 and 159.

Favourite doubles

Most players aim to leave double 16 (32) or double 20 (40). Double 16 is popular because if you hit the single 16, you still have double 8 left, then double 4, then double 2.

Key checkouts to learn first

Score Checkout
170 T20, T20, Bull
167 T20, T19, Bull
164 T20, T18, Bull
161 T20, T17, Bull
160 T20, T20, D20
141 T20, T19, D12
121 T20, T11, D14
100 T20, D20
81 T19, D12
80 T20, D10
70 T18, D8
60 20, D20
50 10, D20, or Bull
40 D20
36 D18
32 D16

Set-up shots: think one visit ahead

If you cannot finish this visit, score to leave a good double next time. From 99 or less, aim to leave 32 or 40 rather than an awkward odd number.

A 15-minute checkout drill

  1. Pick a score between 41 and 60.
  2. You have three visits (nine darts) to check out.
  3. Check out and you move up 1. Miss and you move down 1.
  4. Track your highest score reached each week.

For a full routine, see how to practise darts at home.

Struggling on the doubles?

Missing doubles is usually a technique problem, not a maths problem. A coach can spot what changes in your throw under pressure. Book 1-to-1 coaching in Wallingford or online coaching, or start with a free throw check.

Get a free throw check